If you have been given the green light for an innovation management software that will arm you with the right tools for your innovation initiative, these 6 points will help you choose the optimum fit for your organisation.
Innovating successfully: the importance of a strong ideation factory
Successful innovation is only possible if the best ideas can reach you. A strong ideation factory, based on a culture of innovation, is the fourth element of successful innovation in 2020.
6 steps to ignite exponential business growth
Taking on board the attributes of Exponential Organisations (ExOs) and investing in becoming truly exponential is challenging, but it is within the reach of most companies today. These 6 steps can help you transform your organisation and accelerate business growth.
Lesson 9 from true innovation managers: people need rewards and recognition
To mark Exago’s 11th anniversary, we have put together pieces of wisdom from our clients, innovation managers, to truly bring innovation together. This is lesson 9.
Lesson 4 from true innovation managers: quality and quantity of ideas hangs on people’s engagement
To mark Exago’s 11th anniversary, we have put together our clients’ pieces of wisdom to truly bring innovation together. This is lesson 4.
Exago named one of the 10 Most Creative Gamification Solution Providers of 2018
Exago is proud to be distinguished as one of “The 10 Most Creative Gamification Solution Providers 2018” by Insights Success. The magazine highlights how the Exago gamified innovation platform solves business challenges by creating a collaborative and innovative culture, while rewarding and recognising participants.
Gamifying innovation: get to know your players
Ready to play the innovation game?
More than ever, companies need to engage their employees to assure long-term viability. Yet, overwhelmed with information, people’s attention spans have become shorter and shorter. Their willingness to contribute to lateral activities has shrunk, particularly if these are boring or create anxiety. And innovation is often no fun…or can it be?